Sep 16, 2005, 04:22 PM // 16:22 | #21 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Loquest, I'm sorry to burst your bubble but taking an 8 man beating for a minute or more really shouldn't prove a problem if you use water magic instead of earth, i.e Mist Form.
If it's all about tanking just use Mist Form and let the poor fellows pound away. The drawback is that you can't attack either. But hey, it's great for tanking! I use warrior/elementalist with Conjure Frost and Frozen Burst and possibly Armor of Mist (not the same as Mist Form) or Blurred Vision. Conjure Frost will help increase my DPS and Frozen Burst can deal some quick ice damage and snare the enemy if I need it, even though it has a steep 15 energy cost. Armor of Mist is useful if I suddenly need to retreat or run, while Blurred Vision is good against melee opponents. I don't use all of those skills though. I switch around from time to time. |
Sep 16, 2005, 04:55 PM // 16:55 | #22 |
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
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Personally, I find warrior the most boring class to play, and it's certainly doing less damage than most other classes (less than ele or monk, or a good mesmer, haven't played ranger or necro enough to judge those). The best part about warrior is the good armor + speed skills that allow you to run to places instead of fighting through them ... which was a good thing for my 3rd PvE character.
If you do play a W/Mo just be aware that many people avoid them since people's experience seems to teach them that 95% of wamos are, erm, intellectually challenged . So you may get some initial discrimination even if you're a cool person and a good player ... but on the bright side, all the other wamos will like you (scary thought ...). |
Sep 19, 2005, 07:33 AM // 07:33 | #23 |
Academy Page
Join Date: Sep 2005
Location: India
Guild: Chi
Profession: W/E
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Holy Crikey,
All good points dudes. Most of u are right, think adventerous, try different combos, and try to be as original and let the game play you and not the other way around . All Hail!! Balrog |
Sep 19, 2005, 12:43 PM // 12:43 | #24 | |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
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Sep 19, 2005, 03:02 PM // 15:02 | #25 |
Frost Gate Guardian
Join Date: May 2005
Profession: W/E
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grats balrog, thats definately what you should do.
I was sick of playing my air el/dom mes as there are way too many of them so I wanted to be something different. I switched to earth el/death necro and I am loving every minute of it and feeling pretty original in my playstyle in the process. Only bad thing about it is I am finding that there are not too many teams in tombs that want earth els..... kinda curious about what is up with that. Shmash |
Sep 19, 2005, 09:21 PM // 21:21 | #26 |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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I have to take issue with the "people ignore W/Me" comment. Shatter Enchant = massive AoE damage and the obvious effect shattering. Its a very good class to play. Shatter Hex FTW!
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Sep 20, 2005, 05:44 PM // 17:44 | #27 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
http://www.angelfire.com/dragon3/sarikali/builds.html Please forgive it being so .... everywhere I'll clean the build on that site when I get a chance. Basically it's a Warding Eart elementalist that uses Curses to penalize opponenets *tryin* to hammer away at it. Last edited by kawaii_bat; Sep 20, 2005 at 05:52 PM // 17:52.. |
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